[global]
packet_version=3

[Begin]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Begin
event=Headquarters
current_event=0
state=init

[Briefing]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=The Story begins
event=Briefing Msg 1
event=Show Al'thunran
event=Goto Al'thunran
event=Briefing Msg 2
event=Show Grave
event=Goto Grave
event=Briefing Msg 3
event=Goto Home
event=Briefing Msg 4
current_event=0
state=init

[Advisor 1]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Wait
event=Order Msg 1
event=Order Msg 2
event=Order Msg 3
event=Reveal Objective 1
current_event=0
state=init

[Advisor 2]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Order3
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Built Lumberjack 1
event=Order Msg 4
event=Order Msg 5
event=Reveal Objective 2
current_event=0
state=init

[Advisor 3]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Order5
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Built Lumberjack 2
event=Order Msg 6
event=Order Msg 7
event=Enable Ranger's Hut and Quarry
event=Reveal Objective 3
event=Reveal Objective 4
current_event=0
state=init

[Mission Complete]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Order7
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Built Quarries
conditional_element_03=AND
conditional_element_04=trigger
conditional_element_04_data=Built Ranger
event=Mission Complete
event=Reveal Barbariantut01
current_event=0
state=init

[Story 1]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Story Timer 1
event=Goto Al'thunran
event=Story Msg 1
event=Goto Home
current_event=0
state=init

[Story 2]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Story Timer 2
event=Goto Grave
event=Story Msg 2
event=Goto Home
current_event=0
state=init

[Story 3]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Story Timer 3
event=Story Msg 3
current_event=0
state=init

[Story 4]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Story Timer 4
event=Story Msg 4
current_event=0
state=init
