[global]
packet_version=2

[Beginning]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Start Trigger
event_00=Goto Darkness
event_01=Diary page 1
event_02=Show Sea
event_03=Diary page 2
event_04=Goto Home
event_05=Diary page 3
current_event=0
state=init

[Visitor 1]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Message Barracks
event_00=Saledus 1
event_01=Goto Forest
event_02=Enable Barracks
event_03=Reveal Objective 1 - Barracks
current_event=0
state=init

[Baracks Complete]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Barracks complete
event_00=Goto Forest
event_01=Saledus 2
event_02=Reveal Objective 2 - Lumberjack
event_03=Enable Lumberjack
event_04=Goto Home
event_05=Amalea 1
current_event=0
state=init

[Lumberjack Complete]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Lumberjack complete
event_00=Goto Home
event_01=Amalea 2
event_02=Reveal Objective 3 - Sawmill
event_03=Enable Sawmill
current_event=0
state=init

[Sawmill Complete]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Sawmill complete
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Lumberjacks complete
event_00=Goto Home
event_01=Amalea 3
event_02=Reveal Objective 4 - Forester
event_03=Enable Forester
event_04=Set Sawmill and Lumberjacks complete
current_event=0
state=init

[Forester Complete]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Forester complete
event_00=Goto Home
event_01=Saledus 3
event_02=Reveal Objective 5 - Quarry
event_03=Enable Quarry
current_event=0
state=init

[Quarry Complete]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=Quarry complete
event_00=Goto Home
event_01=Saledus 4
current_event=0
state=init

[End]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=End Trigger
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Quarry complete
event_00=Diary page 4
event_01=Reveal Empiretut02
current_event=0
state=init

[Safe Peninsula]
repeating=false
conditional_element_00=trigger
conditional_element_00_data=End Trigger
conditional_element_01=AND
conditional_element_02=trigger
conditional_element_02_data=Extra Barracks 1
conditional_element_03=AND
conditional_element_04=trigger
conditional_element_04_data=Extra Barracks 2
conditional_element_05=AND
conditional_element_06=trigger
conditional_element_06_data=Extra Barracks 3
conditional_element_07=AND
conditional_element_08=trigger
conditional_element_08_data=Extra Barracks 4
conditional_element_09=AND
conditional_element_10=trigger
conditional_element_10_data=Extra Barracks 5
conditional_element_11=AND
conditional_element_12=trigger
conditional_element_12_data=Extra Barracks 6
conditional_element_13=AND
conditional_element_14=trigger
conditional_element_14_data=Extra Barracks 7
conditional_element_15=AND
conditional_element_16=trigger
conditional_element_16_data=Extra Barracks 8
conditional_element_17=AND
conditional_element_18=trigger
conditional_element_18_data=Extra Barracks 9
conditional_element_19=AND
conditional_element_20=trigger
conditional_element_20_data=Extra Barracks 10
event_00=Safe Peninsula
current_event=0
state=init
