2005-04-22  Florian Boor <florian@kernelconcepts.de>

	* Relased Version 0.6-4.
        * Makefile: Fixed paths to Makefile includes.
	* Makefile: Some more issues fixed.
	* Relased Version 0.6-3.

2005-04-02  Luc Pionchon  <luc@handhelds.org>

	* highscore.c: removed unused "#include render.h"
	* interface.c (main): replaced gpe_render_icon by gtk_image_new_from_pixbuf
	  and removed unused "#include render.h"
	  (main): removed unused variable pmap, bmap
	  (main): cast game_start_stop to GtkSignalFunc

2004-09-18  Florian Boor <florian@kernelconcepts.de>

	* Makefile: Update to latest standards.
                    Increased version.
        * familiar/control*: Added source field, minor fixes.

2003-07-07  Moray Allan  <moray@sermisy.org>

	* interface.c (main, new_highscore_name): Removed legacy GTK1 code.

2002-08-07  Philip Blundell  <philb@gnu.org>

	* familiar/control (Version): 0.5.2
	* interface.c (menu_game_quick): Delete.  All uses removed.

2002-07-31  Colin Marquardt  <colin@marquardt-home.de>

	* familiar/postinst (Module): Return success.

Version 0.4 to 0.5 (Sep 10 2000)
* Install binary as sgid games insted of suid games
* Level speeds tuneing
* More drop bonus on higher levels
* Code clean-up, fixed typos
* Improved highscore table
* Makefile does not longer overwrite existing highscore file

Version 0.3 to 0.4 (Aug 8 2000)
* Fixed bug that made check lines function miss full rows sometimes
* Major code clean-up
* Fixed all warnings when compiling with -Wall
* Changed Makefile to install binary as suid games insted of root
* Changed default install path to /usr/local/bin and /usr/local/share/gtktetris
  for highscore file
* Added uninstall to makefile
* Changed the README a bit

Version 0.2 to 0.3 (Feb 23 2000)
* Drop block button
* Hide/Show next block
* New score system (like on game boy)
* Smoother row remover
* New help text
* New highscore table
* Added THANKS file

Version 0.1 to 0.2 (Feb 3 2000)
* Added big blocks option in the Makefile for people running at high resolutions
* Code clean-up in interface.c and highscore.c
* Added gimme-some-random-blocks-at-start option
* Added start level option
* Fixed the help text
* Fixed that the blocks always starts at top
