The following things still remain to be completed:

For version 4.X
================
- More game options/variations
- Implement long cmdline args            
- Simple client options (card display order, table clearing time, etc)
- Fix initial width of tally labels so window resizing does not occur (ugh)
- Investigate not showing main window until after registration
- Check for server timeout in gtk client(?)
- Redo GTK client playing field as one big drawing area
  * card playing animations?
  * Doug's color changes
- Create online help

Version 5 is being replaced with NetGames. See README.NetGames

For version 5.X
================
- New message passing protocol
- Expanded rule variations 
- Re-think layout of source files     
- Better parallelize server
- Use unsigned chars for sending single bytes
- Let clients choose which game to join
- Merge taunt server and spader server
- Allow for other game modules (Hearts, etc) via loadable server modules
- Blind Kneeling (and bidding)
- Options files for client and server (?)


