<Unit scale="8">

<Meshfile file="redeemer.bfxm"/>

<Mount weapon="Ion" size="Light Medium" x="0.00000e+0" y="-9.00000e-2" z="1.67200"/>

<Mount weapon="Neutron" size="Light Medium Heavy" x="-0.876000" y="-0.140000" z="-0.732000"/>

<Mount weapon="Neutron" size="Light Medium Heavy" x="0.886000" y="-0.140000" z="-0.732000"/>


<Mount weapon = "FriendOrFoe" size = "light-missile medium-missile" x="-0.276000" y="-0.182000" z="0.00000e+0" ammo="2" volume="32"/>

<Mount weapon = "FriendOrFoe" size = "light-missile medium-missile" x="0.278000" y="-0.182000" z="0.00000e+0" ammo="2" volume="32"/>

<Mount weapon = "Swarm" size = "Special Special-Missile" x="-0.582000" y="-0.182000" z="0" ammo="40" volume="10"/>

<Mount weapon = "Swarm" size = "Special Special-Missile" x="0.584000" y="-0.182000" z="0" ammo="40" volume="10"/>

<Light file = "supernova.bmp.bfxm" x = "-0.330000" y = "8.00000e-3" z = "-1.32400" size = ".25" />

<Light file = "supernova.bmp.bfxm" x = "-0.538000" y = "8.00000e-3" z = "-1.32400" size = ".25" />

<Light file = "supernova.bmp.bfxm" x = "0.550000" y = "8.00000e-3" z = "-1.32400" size = ".25" />

<Light file = "supernova.bmp.bfxm" x = "0.342000" y = "8.00000e-3" z = "-1.32400" size = ".25" />

<!-- BEGIN TEMPLATES the following entries are templates (mostly from wayfarer)
NONE of this values are created dynamically by the script
edit it to fit the stats of your ship-->

<!-- <ShieldMesh file="name of xmesh to load instead of sphere as shield" /> -->

<!-- <RapidMesh file="name of xmesh (not drawn) to load and use for collisions instead of the model meshfiles" /> -->

<!-- <BspMesh file="name of xmesh to use for beam and bolt collisions" /> -->

<Thrust >
		<Engine Afterburner = "5500" Forward = "4000" Retro = "3500" Left = "3500" Right = "3500" Top = "3500" Bottom = "3500"  >
		</Engine>
		<Maneuver yaw = "3900" pitch = "3900" roll = "3900"  >
		</Maneuver>
</Thrust>


<Computer yaw = "64.000000" pitch = "96.000000" roll = "87.000000" afterburner = "180" maxspeed = "180" >
		<Radar itts = "true" color = "true" error = "0"  >
		</Radar>
</Computer>

<Cockpit file = "light_cockpit.cpt" x = "0" y = ".25" z = "1"  >
</Cockpit>

	<Defense HudImage = "osprey-hud.spr" >
		<Armor front = "80" right = "80" left = "80" back = "80"  >
		</Armor>
		<Shields front = "120.000000" right = "70.000000" left = "70.000000" back = "60.000000" recharge = "20.000000"  >
		</Shields>
		<Hull strength = "120.000000"  >
		</Hull>
	</Defense>

<Sound> </Sound>

<Stats mass = "39" momentofinertia = "39" fuel = "200000000"  >
</Stats>


<Energy>
  <Reactor recharge = "60" limit = "400" warpenergy="360"/>
</Energy>

<Jump delay = "1" jumpenergy = "180" insysenergy="120">
</Jump>

<!-- add a description of your ship here -->
<description combatRole="FIGHTER">

</description>

<Hold volume = "40"  >
</Hold>

<!--
<Upgrade file="file to upgrade this unit with" /> 
-->

<!-- END   TEMPLATES -->
	<Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) -->
</Unit>
