<Unit>
<cockpit file="heavy-cockpit.cpt" x="0" y="0" z="0"/>
<!-- this ship starts out with 2 shield facings (can't change the number of shield facings once you start -->
	<Defense HudImage="wayfarer-hud.spr">
		<Shields front="0.000000" back="0.000000" recharge="0.000000"/>
	</Defense>
<!-- then it gets the basic shield level 2 that you start out with at beginning game...this is level 0 -->
	<upgrade file="shield_2"/>
<!-- starts out with engine level 0 -->
	<upgrade file="engine_level_0"/>
<!-- starts out with horrible armor -->
	<upgrade file="lithium"/>
<!-- starts out with horrible hull -->
	<upgrade file="hull"/>

	<Meshfile file="plowshare.bfxm"/>

	<Mount weapon="Disruptor" size="Light Medium Heavy" x="11.5" y="-2.5" z="23" />
	<Mount weapon="Disruptor" size="Light Medium Heavy" x="-11.5" y="-2.5" z="23" />
      <Mount weapon="" size="Light" x="2" y="6.5" z="20"/>
      <Mount weapon="" size="Light" x="-2" y="6.5" z="20"/>

       <Mount weapon="" size="light-missile medium-missile" x="-5.3" y="7" z="12" ammo="6" volume="901"/>
       <Mount weapon="" size="light-missile medium-missile" x="5.3" y="7" z="12" ammo="6" volume="901"/>
	
	<Thrust>
		<Engine Afterburner="903.666718" Forward="173.333344" Retro="215.666676" Left="171.666672" Right="171.666672" Top="171.666672" Bottom="171.666672"/>
		<Maneuver yaw="2239.200050" pitch="1853.800201" roll="3087.200050"/>
	</Thrust>
	<Sound>
	</Sound>
<!-- starting mass and fuel -->

	<Stats mass="10.000000" momentofinertia="10.000000" fuel="40000000"></Stats>
<!-- starting ypr limits -->
	<Computer yaw="60.400002" pitch="50.600006" roll="80.400002" afterburner="60" maxspeed="30">
		<Radar itts="false" error="0" range="5000" maxcone=".25" color="false"/>		<!-- starting terrible radar that only targets forward (maxcone of .25 is forward only... -1 is 360   0 is 180 ) -->
	</Computer>
	<Energy afterburnenergy="32767"/><!-- can't afterburn -->
	<Jump missing="1" delay="2" jumpenergy="150"/>       <!-- can't jump -->
	<description>

	</description>
<!-- low cargo -->
	<Hold volume="125">   <!-- default cargo in ship -->
		<Category file="Natural_Products/Natural_Resources">
			<import price=".8" pricestddev=".2" quantity="0" quantitystddev="5"/>
		</Category>
		<Category file="Fuels/Crude">
			<import price="0.8" pricestddev=".2" quantity="0" quantitystddev="2"/>
		</Category>
		<Category file="Entertainment">
			<import price="1" pricestddev=".1" quantity="0" quantitystddev="1"/>
		</Category>	
	</Hold>

<!-- new elements added -->

    <Light file="supernova.bmp.bfxm" x="6.3" y="8" z="-12.25" size="8"/>
    <Light file="supernova.bmp.bfxm" x="-6.3" y="8" z="-12.25" size="8"/>
    <Light file="supernova.bmp.bfxm" x="12.75" y="-3.4" z="-14.75" size="8"/>
    <Light file="supernova.bmp.bfxm" x="-12.75" y="-3.4" z="-14.75" size="8"/>
    <Light file="supernova.bmp.bfxm" x="12.75" y="-9" z="-14.75" size="8"/>
    <Light file="supernova.bmp.bfxm" x="-12.75" y="-9" z="-14.75" size="8"/>

        <Dock x="0" y="4.6" z="6" size="10"/>
        <Dock x="0" y="-4.7" z="6" size="10"/>

</Unit>
